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1. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
EvilArchitect wrote: I did a quick skim of both threads and saw nothing about this. Please forgive me if this has already been brought up. I corpmate of mine nudged me to do a little math regarding the red giant overheat bonus. Now correct me ...
- by Neal Altol - at 2014.01.18 19:25:00
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2. PI Link Problem (Disappearing P0) - in Science and Industry [original thread]
Brock Kraven wrote: Your P1 factories run 30min cycles, where your extractor heads run a 1 hour cycle. If you have 7 basic factories, you need 42,000 per extractor cycle, not 21,000 extractor heads have an cycle of 15 mins and a factor to m...
- by Neal Altol - at 2013.12.30 17:07:00
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3. The great missile debate - in Ships and Modules [original thread]
Daenika wrote: Quote: Missiles may have lower dps, and yes they do, but that alpha is unmatched by any other weapon. Artillery begs to differ. Maelstrom fit with 8 1400mm Howitzer IIs (Republic Fleet EMP L) and 2 Gyrostabs: 10692 alpha. ...
- by Neal Altol - at 2013.12.23 04:41:00
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4. Cap Booster Charges Question - in Ships and Modules [original thread]
Zero Neutral Revenge wrote: Caleidascope wrote: Zero Neutral Revenge wrote: Interesting how people have gotten so off-topic in regards to a simple question: Is there a more efficient way to store cap boosters in cargo? Carry on pros! N...
- by Neal Altol - at 2013.12.23 04:31:00
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5. Super Carrier Question - in Ships and Modules [original thread]
Jack Miton wrote: they can in EFT EFT is better than eve so Its all that really matters :D
- by Neal Altol - at 2013.12.23 04:23:00
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6. WARDECS - in Player Features and Ideas Discussion [original thread]
so instead of just dropping corp they would join/make a corp
- by Neal Altol - at 2013.04.15 04:59:00
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7. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Trellion Yvetti wrote: I don't understand how this helps at all? You removed the 50% reducing bonus from the ships, and give us a built in 10-20% reduction? why is everyone cheering? These ships had cap issues with a 50%...
- by Neal Altol - at 2013.04.14 23:49:00
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8. Jammer Drone NERF made easy - in Player Features and Ideas Discussion [original thread]
Chance to jam = jammer strength / target's sensor strength so a 15 sensor strength ship has 6.667 % chance to be jammed per drone for ec-300's.
- by Neal Altol - at 2013.04.13 20:26:00
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9. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: Dracvlad wrote: well funny enough watching local is not trival started laughing at this by the time I got to the part where you said it was more difficult than using other intel tools, including dotlan, to figure o...
- by Neal Altol - at 2013.04.04 17:25:00
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10. Just 4 words: remove NPC EWAR, goddammit! - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Omnathious Deninard wrote: Too small scale, I talking about destroying there rats by out DPSing them, and getting there bounties and rights to the wrecks. PM me when u wanna do this would that not just finish th...
- by Neal Altol - at 2013.04.04 00:40:00
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11. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: watching local is not trival, While keeping an eye on local, people who never PvE have sort of contempt for this, but really it takes concentration. You say no effort, well keeping an eye on local is actually more diffic...
- by Neal Altol - at 2013.04.03 20:41:00
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12. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Nikk Narrel wrote: Trivial is still more than zero. Take baby steps before giant leaps are considered. You may be surprised to learn a great many players have no idea what you are talking about, and believe the game is inte...
- by Neal Altol - at 2013.04.03 16:49:00
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13. FW missions and friendly rats - in Player Features and Ideas Discussion [original thread]
Abeer wrote: that has nothing to do with AI, its the own faction, they didnt agress before, why should they do now ?? when ccp changed the AI they changed this also.
- by Neal Altol - at 2013.04.01 21:51:00
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14. ECM Remove/Change It - in Player Features and Ideas Discussion [original thread]
BEPOHNKA wrote: last i check nuets, senser dampers work just fine against a falcon with no tank i must add...? no counters I mean come on..... also drones.
- by Neal Altol - at 2013.03.31 01:04:00
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15. FW: Ban Warp Core Stabs in Plexes - in Player Features and Ideas Discussion [original thread]
I would say ban them but the number of times that just orbiting the beacon at 29km going 4km/sec and people fail to get into range of me makes me think that not having them wouldn't change anything.
- by Neal Altol - at 2013.03.30 00:54:00
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16. Warp to cloaked fleet member - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: Local is a separate issue, it's not a counter, neither a limit to cloaking. If you want to remove local, then extend directional scanner to 256au. Because local serving you, my dear rabid PvP'er, to find targets, as well as yo...
- by Neal Altol - at 2013.03.29 19:26:00
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17. Increased opportunities for PvP - Jump drives work only in nulsec - in Player Features and Ideas Discussion [original thread]
[quote=Mikhael Taron] Quote: Any alliance can wardec any alliance so this assertion is false. For high sec it would be in an npc corp there it will be invulnerable to wardecs. At no point would the freighter alt not be in a NPC corp.
- by Neal Altol - at 2013.03.29 19:18:00
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18. Stasis Web Modification - in Player Features and Ideas Discussion [original thread]
Darius Caliente wrote: Drake Doe wrote: Michael Harari wrote: You are an idiot if you think webbing isnt hostile. Also just duel your freighter This The problem with this is gate aggro. It's impossible to keep up with the freighter...
- by Neal Altol - at 2013.03.29 18:51:00
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19. Corp tax changes - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: yes i was talking about player corps - i don't care about npc corps. And yes there would be various usecases for it. FW for example. Telling 500 people to donate lp to the local ihubs is not very efficient. I started my c...
- by Neal Altol - at 2013.03.27 03:19:00
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20. cloack camping new POS module - in Player Features and Ideas Discussion [original thread]
Amara Feuta wrote: A simple module that can help you against 7/24 afk cloackers a POS module that has a 24H cooldown per system consumes 1000 stront and deckloaks evrything in system for 10 mins Building or buying it should be not too cheap al...
- by Neal Altol - at 2013.03.27 03:03:00
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